Twilight Introduction
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Twilight Introduction
It isn't night nor day when the difference between light and darkness blurs. Just one step to vanish into the black or one step back to stay with the last breath of the day. All people of Hyboria got that in common, no one fully shining in light, no one fully concealed in darkness. One is more drawn to the sun, another transcends into the shadows. There is no black nor white, just tones of grey, just Twilight.
The people combined under the banner of Twilight are of different race, of different gender, of different personality. Some walked along the path between day and night, some try to research both dark and light. Yet some others try to shine bright and need to flee from the sun to make their own shine seen or just seek balance between night and day.
Do you admit to be part of the Twilight? Are you curious about the Twilight?
Do you admit to be part of the Twilight? Are you curious about the Twilight?
Eanlyn- Posts : 168
Join date : 2009-09-19
Age : 52
Location : Düsseldorf, Germany
Twilight - A Concept Explained
((OOC:
Twilight is a more 'lose concept guild' than many RP guilds out there. E.g. many guilds incorporate a set goal which more or less defines which characters might join or even what the characters more or less strife for.
With Twilight we are trying to set up a guild that is based on a certain theme, namely the path between light and dark (be it back or forth), which in turn is quite lose though. We do not define in which relation characters should be to that set path. Characters may have walked upon the path, others might wish to walk the path in the future in a certain direction, yet others might just got interest to gain knowledge upon the path as they witnessed someone walking that path.
As you can see this is quite abstract and can be interpreted in many ways. Due to that we got characters who represent many different directions. We got characters filling out many shades of alignment, some extreme, some more balanced in the middle shades.
This concept got advantages and disadvantages so to say.
For one character stories are the single most important part for us, without an overarching guild story influencing or even restricting those character stories. Characters become important and very flexible due to this.
Further on we got inner guild conflicts, characters working against other characters. The conflicts make our character stories very lively without moving out of the guild boundary.
A difficulty comes along with that concept as well though, the guild itself cannot be put into a certain folder easily and therefore topics like guild politics, guild allies or guild adversaries cannot be defined as such. This is all a matter of the specific characters.
For further questions, feel free to address our members.))
Twilight is a more 'lose concept guild' than many RP guilds out there. E.g. many guilds incorporate a set goal which more or less defines which characters might join or even what the characters more or less strife for.
With Twilight we are trying to set up a guild that is based on a certain theme, namely the path between light and dark (be it back or forth), which in turn is quite lose though. We do not define in which relation characters should be to that set path. Characters may have walked upon the path, others might wish to walk the path in the future in a certain direction, yet others might just got interest to gain knowledge upon the path as they witnessed someone walking that path.
As you can see this is quite abstract and can be interpreted in many ways. Due to that we got characters who represent many different directions. We got characters filling out many shades of alignment, some extreme, some more balanced in the middle shades.
This concept got advantages and disadvantages so to say.
For one character stories are the single most important part for us, without an overarching guild story influencing or even restricting those character stories. Characters become important and very flexible due to this.
Further on we got inner guild conflicts, characters working against other characters. The conflicts make our character stories very lively without moving out of the guild boundary.
A difficulty comes along with that concept as well though, the guild itself cannot be put into a certain folder easily and therefore topics like guild politics, guild allies or guild adversaries cannot be defined as such. This is all a matter of the specific characters.
For further questions, feel free to address our members.))
Eanlyn- Posts : 168
Join date : 2009-09-19
Age : 52
Location : Düsseldorf, Germany
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